Chungking Espresso

Divinity II: Ego Draconis

Posted in Game Analysis by Simon Ferrari on January 20, 2010

2 Corinthians 6:14, Be ye not unequally yoked together with unbelievers: for what fellowship hath righteousness with unrighteousness? And what communion hath light with darkness?

Divinity II: Ego Draconis
is what happens when two unequally yoked ludic partners get drunk, throw their focus on factions to the ground like so much discarded clothing, and make a baby. From Morrowind we get compelling characters, an impetus toward unlocking the inner divine, and a strikingly vertical level design. And from Two Worldscome the tedious hacking-and-slashing, rambling trajectory through quests, and a bevy of technical issues. It’s a thirty hour-long game that hides its innovations behind fifteen hours of CRPG schlock and loading screens that tease you about the thrilling mechanics you don’t have access to yet, and when everything finally falls into place you may find yourself feeling that the best of the experience came too little, too late.

This game exists within the middle of an unfinished trilogy. Divine Divinity, the first entry in the series, holds a special place in the hearts of some, but I haven’t played it. This didn’t present a major obstruction to my ability to understand what was going on. The creators of this fictional universe were Dragons, and for centuries they enlisted human stewards of their goodwill by passing on a bit of their draconic essence. Somewhere along the line, a rogue organization called the Black Ring corrupted the son of a prominent Dragon Knight. Another organization, called the Dragon Slayers, rose in power to combat what they mistakenly identified as the evil impulse in the world: dragons. You begin the game as a Slayer, but I’m not spoiling anything by telling you that within a few hours you find yourself becoming the last living Dragon Knight.

You can read the rest of this review over at Sleeper Hit here.

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One Response

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  1. Simon Ferrari said, on January 20, 2010 at 3:28 pm

    Hey friends. So back when my only external writing was for News Games, I would just double-post the entire thing here. That was annoying, because a lot of people had both blogs RSS’d. With Sleeper Hit reviews, there’s not a feed just for my writing. I tried just doing link dump posts, but I didn’t get a lot of clickthroughs from them. So from now on I’m going to post the first 2 or 3 graphs with the link out, modeled after how Parkin does his reviews on his own site. Thanks for reading!


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