Hey I’m a Journo Now
So I’ve been a bit absent from this blog lately, pouring most of my time into schoolwork. I just finished my thesis proposal, which I’m split about posting here because 1) it’s ridiculously long and 2) I don’t want to share the core concept until I’ve written a lot about it. Is that selfish or stupid? Anyhow, the main goal is to expand Bogost’s concept of procedural rhetoric to incorporate subversive readings by players and understandings of game space that go beyond simply acknowledging them as the places where mechanics and players meet. The ancillary goal, from a design perspective, is to flesh out that vague middle letter in the MDA formula.
For News Games we’ve mostly been prepping the book for review at a couple of university presses, and we’ve got a number of fresh, new writers who’ve tackled a bunch of the more recent games we’ve come across. So I haven’t written much there, except for a piece about the Dante’s Inferno marketing campaign that got a nice amount of buzz for a day or so.
The big news is that I recently acquired an associate editor position at Sleeper Hit, which is an ideal foray into enthusiast press for me for a number of reasons. First, I spend a lot of time and money on new games, but I usually don’t have any school-related reason to write about them. If I don’t write about a game right away, my memory of the play experience slowly fades into vague talking points for arguments on Twitter. Being an editor at Sleeper Hit means I’ll get first pick on review copies of games, which will save me a lot of money and give me a reason to write about almost everything I play (something I used to do on this blog). Second, I’ve never played a game that I hadn’t read anything about beforehand. Doing product reviews means I’ll need to write about games before I get a chance to read what other reviewers have thought about them–an exciting and scary opportunity. Third, the website is relatively new (having broken off from GameTopius, I believe), so I’ll have a chance to influence its direction and expertise.
Finally, it’s a long-awaited chance to work with my friend Tom Cross of GameSetWatch fame. Tom was my first game blogging compatriot, introducing me to Jon Mills, who introduced me to the Brainysphere bloggers. Tom is a fairly strict narratologist, and I’m a fairly strict ludologist. We’ll be able to learn a lot from each other by editing each others’ work, clashing in the “Versus” column and podcasts, and generally having a good time reviewing games. So please stop by the site in the next few weeks to see my first honest efforts at pure consumer reviewing, and thanks again for being such good friends and readers.