This week I got to plan out the next year of my life. Here’s the thesis pre-proposal I came up with!
“Remediate, Disrupt: Procedural and Performative Responses to Game Rhetorics”
In both Unit Operations and Persuasive Games, Ian Bogost suggests that players might counter the arguments modeled by videogames by responding to them procedurally, or making a “response game”; on the other hand, Celia Pearce and Michael Nitsche elucidate community and performative engagements with these same procedural rhetorics. This paper will draw from both existing artifacts and my own ongoing case studies to develop a practical theory and typology of disruptive responses to videogame rhetorics.
Chair: Ian Bogost
Committee: Celia Pearce, Michael Nitsche, and Fox Harrell (pending taking a class with him next semester)