Chungking Espresso

Maya Myth: Part 2

Posted in Projects, Schoolwork by Simon Ferrari on February 18, 2009

A few weeks ago I posted a 3d rendering of a 1935 Buck Rogers raygun that I modeled in Maya. The next step in this “American Maya Myth” project for Michael Nitsche’s class on virtual worlds is to export this 3d model to Unreal Editor 2 and create a playable environment to contextualize the object. After some deliberation, I decided to make my Unreal mod into a newsgame.


To those of you out of the know: this is a picture of Daniel Petric. He’s been tried and convicted for the murder of his mother and the attempted murder of his father. Why’d he do this? Because he’s bat-shit insane.

What set him off, though? His parents took Halo 3 away from him. When Petric went looking for his game disc in his father’s room, he found the game sitting next to his dad’s gun. So what did he do? He shot them.

This mod will basically be a map of a typical suburban cookie cutter house. At the beginning, your character will be standing near a couch with two “mom and dad” characters standing in front of him. In the system log some dialogue will go into why they’re taking Halo 3 away from you. Stepping forward (and onto a game trigger), the Halo 3 box and the two parents will despawn. You will then wander the house until you find your dad’s closet. When you step onto the gun (my raygun model) and the Halo 3 box, your character will be given one of the laser gun weapons from Unreal 2k4. This will also trigger your “parents” to spawn. Shoot them, game over.

Is this exploitative? Not really. It’s a school project, and it’ll be my first time doing rough animation and scripting in Unreal. Will it shed any light on the case? Not really. It’s a prototype of what could be a fairly informative piece if I had the time to actually work on this kind of stuff for a living (or at least for building a better portfolio in order to start earning a living). Ideally there would be image overlay (a la Graveyard) of the parents shouting at you and probably some triggers to change the wall textures into crazy people nightmare worlds (a la Assassin’s Creed). But this is only one of about 5 midterm projects I have due in the next week-and-a-half… so exploitative prototype it is. Wish me luck?


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