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	<title>Comments on: Braid and Values/Design</title>
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	<link>http://chungking.wordpress.com/2008/09/27/braid-and-valuesdesign/</link>
	<description>elite nerd snobbery from a grad student in game design</description>
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		<title>By: Simon Ferrari</title>
		<link>http://chungking.wordpress.com/2008/09/27/braid-and-valuesdesign/#comment-328</link>
		<dc:creator>Simon Ferrari</dc:creator>
		<pubDate>Tue, 12 May 2009 20:43:33 +0000</pubDate>
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		<description>I should note for future readers, that IB tore into me quite savagely for writing this and I have since refined or changed many of my stances on this game.

It stands as a good example of the way I thought in the first few months of my time in graduate school studying games. And I still think text is an abomination in graphical games.</description>
		<content:encoded><![CDATA[<p>I should note for future readers, that IB tore into me quite savagely for writing this and I have since refined or changed many of my stances on this game.</p>
<p>It stands as a good example of the way I thought in the first few months of my time in graduate school studying games. And I still think text is an abomination in graphical games.</p>
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